By Jorge Miguel Ferrão Palinhos, Teacher, Art and communication, Instituto Politécnico Do Cávado E Do Ave, Barcelos, Portugal
Course Type: Design and Technology-focused
Keywords: digital games, narrative, interactivity, techniques
University | Department | Level | Credits | Length | Medium |
Instituto Politécnico Do Cávado E Do Ave | Art and communication | PostGraduate | 4 | 168 hours | In-person |
The syllabus contents of this course are adapted to the needs and objectives of the Engineering and Development of Digital Games master course. The curricular unit of Interactive Narratives for Video Games is a fundamental unit that complements and offers basic knowledge in the practice of narratology. It tries to present briefly the work of conception and execution of game scripts, the needs of interactivity, and the connection between ludic and narrative dimensions, valuing the differences and common points between these areas, and their impact on the interactive work.
Week 1
Narrative and narratology – Definition and examples
Week 2
Principles of Structure for Linear Narratives
Week 3
Principles of Structure for Non-Linear Narratives
Week 4
Analysis and discussion of students’ projects
In this curricular unit it is intended that students of the master in Engineering and Development of Digital Games can understand the dynamics of interactive narratives in the context of the creative industry of video games.
Continuous assessment exercises: 30%
Practical Project: 60%